// A GIANT MECH WORLD · PLAYS RIGHT IN YOUR BROWSER //

POCKETMECHS

Drop into a huge living world — rivers, forests, mountains, and fortified bases. Scrap the mechs you beat. Build the lance that carries your name.

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34 POCKETMECHSBIG TEAM BATTLESNO DOWNLOADDESKTOP & MOBILE
// EVERYTHING IN THE BOX //
ONE WAR, ALL OF IT
A WORLD THAT DOESN'T RESET
Every planet is one shared, always-on battlefield. Wrecks stay where they fell, bases change hands, and the pilots beside you are real people — or your own AI lance.
SALVAGE & REFIT
Strip weapons and whole chassis from the wreckage you make. Six rarity tiers, honest loot beacons, a Diablo-style paper-doll mech bay, and ammo you actually have to manage.
LIVING TERRAIN
Rivers, lakes, and ocean coasts flood your heat sinks but drag your legs. Forests break missile locks and sightlines. Hills, dunes, and mesas roll the ground under every biome — desert to arctic to jungle.
THE FRONTIER AT WAR
Great Houses, Clans, mercenaries, and pirates trade planets daily. War fronts rotate every day; a BOUNTY WORLD pays half again — the map is always giving you a reason to jump.
PVP & BLOOD MONEY
Faction wars decide who you can shoot — including other commanders. Player kills mint PvP Coins, the only way to buy the duel-circuit exclusives in the exchange.
COMMAND YOUR LANCE
AI wingmen fly your doctrine: wedge, battle line, pincer — or looted commands like Seek & Destroy and Scouting Screen that rewire how they hunt.
HERO MECHS & WARLORDS
Named bosses walk the frontier with guard lances and signature relics. Salvage their hero chassis and it keeps its trait — double-shot actuators, phantom baffles, a gyro that cannot be toppled.
ABILITIES & PROGRESSION
Jump jets, EMP pulses, Alpha Override — a three-branch ability tree with trainable ranks. Pilots earn levels and skills; your commander rank unlocks the deeper game.
GUIDED CAMPAIGNS
A field academy for rookies, instanced story missions with talking-head comms, and a chatty Ops Controller of your choosing on the radio when plans go sideways.
COMPANIES & LEADERBOARDS
Found a player Company under a Great House or fly independent — name it, design the logo and camo, level it for credit perks. A server-wide Battle Value board says who to fear.
AN ORIGINAL SOUNDTRACK
23 original generative tracks — synthwave patrols, wasteland westerns, war drums, trap-metal — that crossfade the moment contact starts. Plus a Doom-style announcer for your headshots.
AN ECONOMY WITH TEETH
Missions pay, salvage pays better — but the repair pad bills you per point of armor and every missile restocked. Earn it, spend it, feel it.
// THE FRONTIER IS THE MAP //
DESTINATIONS

Forty-seven star systems across six biomes, each a persistent world with its own danger rating, factories, and front lines. A few carryPrecursor history — and the Precursor Navy strongholds that guard it.

Arena Prime — The arena world where every commander starts — river valleys, militia patrols, and a crowd that remembers names.
ARENA PRIMETERRAN · THE GAME WORLD
The arena world where every commander starts — river valleys, militia patrols, and a crowd that remembers names.
Kobalt Prime — Frozen lakes and coastlines under the Kobalt crown. Cold sinks run sweet — everything cycles faster here.
KOBALT PRIMEARCTIC · KOBALT THRONEWORLD
Frozen lakes and coastlines under the Kobalt crown. Cold sinks run sweet — everything cycles faster here.
Proving Grounds — Dune seas and proving grounds. the Graywolf Company keep the Precursor Proving Halls — and its vault — warm.
PROVING GROUNDSDESERT · MERCENAR​Y CAPITAL
Dune seas and proving grounds. the Graywolf Company keep the Precursor Proving Halls — and its vault — warm.
Wetmark — Overgrown swamp-forest where missile locks die in the canopy. The Dominion bled the Ascendancy here.
WETMARKJUNGLE · EMBER DOMINION
Overgrown swamp-forest where missile locks die in the canopy. The Dominion bled the Ascendancy here.
Ashfield — Ash fields over the battle that stopped the Clan invasion. The SignalGuild bunker still hums — heavily guarded.
ASHFIELDVOLCANIC · SIGNALGUILD PROXY GROUND
Ash fields over the battle that stopped the Clan invasion. The SignalGuild bunker still hums — heavily guarded.
// LIVE FROM THE SURFACE //
WEAPONS FREE
An LRM volley streaks across the river toward a bandit tank
LRM-20 volley in flight — every missile is its own projectile, rolling its own to-hit and its own hit location.
A bandit loses its right leg — wrecks burn where they fall
Section damage is real: legs blow off, wrecks burn where they fall, and everything they carried is yours to salvage.
// THE CATALOG — RENDERED IN-ENGINE //
EVERY MECH IN THE GAME

Thirty-four PocketMechs from 25-ton scouts to 100-ton assaultmonsters — every one flyable, paintable, and refittable. And every commander starts BENEATH all of them, in a surplus tank: your first mech is earned with mission pay and salvage. The climb is the game. Tap any mech for its spec sheet.

CLASS A · 20–35 TONS
Kobold KOB-25
KOBOLD
KOB-25 · 25T
Ridgeback RID-30
RIDGEBACK
RID-30 · 30T
ULx0 Prime Config
ULX0
Prime Config · 30T
Dart DAR-35
DART
DAR-35 · 35T
Tinder TIN-35
TINDER
TIN-35 · 35T
CGx0 Prime Config
CGX0
Prime Config · 35T
Steinbock II STE-35
STEINBOCK II
STE-35 · 35T
Kurokaze KUR-35
KUROKAZE
KUR-35 · 35T
Tsubame TSU-35
TSUBAME
TSU-35 · 35T
Wuya WUY-35
WUYA
WUY-35 · 35T
CLASS B · 40–55 TONS
Zhenwu ZHE-45
ZHENWU
ZHE-45 · 45T
Ironside IRO-50
IRONSIDE
IRO-50 · 50T
Boulderback BOU-50
BOULDERBACK
BOU-50 · 50T
HBx0 Prime Config
HBX0
Prime Config · 50T
Yeoman YEO-50
YEOMAN
YEO-50 · 50T
Bramble BRA-55
BRAMBLE
BRA-55 · 55T
CLASS C · 60–75 TONS
Warden WAR-60
WARDEN
WAR-60 · 60T
VLx0 Prime Config
VLX0
Prime Config · 60T
Kabuto KAB-60
KABUTO
KAB-60 · 60T
Lobber LOB-65
LOBBER
LOB-65 · 65T
LKx0 Prime Config
LKX0
Prime Config · 65T
THx0 Prime Config
THX0
Prime Config · 70T
MDx0 Prime Config
MDX0
Prime Config · 75T
Yatagan YAT-75
YATAGAN
YAT-75 · 75T
CLASS D · 80–100 TONS
Donner DON-80
DONNER
DON-80 · 80T
Sipahi SIP-80
SIPAHI
SIP-80 · 80T
Sovereign SOV-80
SOVEREIGN
SOV-80 · 80T
MKx0 Prime Config
MKX0
Prime Config · 85T
Wedge WED-85
WEDGE
WED-85 · 85T
Tetsubo TET-90
TETSUBO
TET-90 · 90T
MDx2 Mk II Config
MDX2
Mk II Config · 90T
BAx0 Prime Config
BAX0
Prime Config · 90T
Monolith MON-100
MONOLITH
MON-100 · 100T
DSx0 Prime Config
DSX0
Prime Config · 100T
Eraser ERA-100
ERASER
ERA-100 · 100T
A lance in combat on a contested world
Terrain is a weapon: wade the river mid-fight and your flooded heat sinks cycle weapons half again as fast — while the current drags your legs. Rolling field orders guide every drop; extraction is never free.
YOUR MECH IS PREPPED ON THE PAD
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